Wednesday, 27 January 2010

this is my floor plan in the way i think the mine should be lay ed out.the team will all come together and decide on how we want the mine to look so we can get on with the modeling because i don't want to get behind on time.

just a few ruff sketches to give a idea what looks i was thinking would be good.

Movie List

we had a few films to watch to give us a idea on what style we wanted
  • Blade Runner
  • Dune
  • Silent Running
  • Star Wars A New Hope
  • Outlander
this are just a few ideas of film to give me ideas for concept designs.

Andy come up with a background story that give us a feel of the environment we wanted and in this back story was a pick that we through would help if we decided a slum area for the worker of the mine to live, why working at the mine so Jared told me about this really cool sea forts people used to live when working at sea that was a really nice design.

we decided that we would design a furturtic mine maybe on a plant in the future so i Begin by going all the way back and looking at all oil mines to get a idea what aspect we would need to have in are mine area.

Sunday, 17 January 2010

Team Havok

ok the team has been choosen
Andy kinnear
Tom Richie
Alex Caldow
Chris Caldow
and me ofcourse.

Monday, 11 January 2010

There we go again.

The Breif
For this project you will be working in teams of four or five students. You will all be working towards a final collaborative short film but will have the opportunity to fulfil clear and separate roles within the team.

• You will be working to create an animated environment.
• You will be collaborating not only with the other animators in your team, but also with designers from the environment design course.
• Their designs will form the starting point for your work.

This environment will be modelled in 3D, UV mapped, textured and lit based upon the research of materials and environments as initially designed or propsed by IDEAS students. This research will consist of practical site visits (such as the trip to Barcelona and alternative London based venues) and associated drawing and photography, as well as academic research via the web and the LRC.
This environment must demonstrate integral animation, it could be mechanical such as machinery, doors, windows, windmills etc, or it could be more organic, and atmospheric, such as the effects of wind on plants, weather conditions etc. It could be a much more long term animation to show the effect of years passing, rather than minutes. For those of you who feel that you are more character animators than computer visualisers you can focus upon contextualising the designed environment by populating it with characters using that environment, it may be that the environment is being used in an unintended or unexpected way that has evolved through public interaction with the space. (Was the South Bank designed for skateboarding or parkour?).
It may be easier for you to think about defining the way in which you will approach this project by choosing one of the themes listed below.

a) Changes over time (historic).
b) Changes in weather or lighting (climatic).
c) Changes in use of the environment (contextual).

Although you will be working as part of a team towards your final animation, you will also be required to provide evidence of your individual contribution to the project via a blogged design journal where you will document your personal research, experimentation, and acquiring of new skills.

Friday, 8 January 2010

Digital Environments

OK new term new project. so lets get it on!!! Digital Environments is the goal now. got the team sorted and getting my research sorted. i will be added primary and secondary research soon.