We just have a few more shots to render out and then we can begin the process of editing. To speed up the process of rendering I decided that anything that wasn't in the shot, could be taken away in Maya. An example of this is the sand and rock layers of the environment itself, which the image below displays.
Saturday, 27 February 2010
the last of the rendering
Rendering the scenes has been a lengthy process. However, the shots that are being created, I feel are up to standard, and I am very pleased with.
Friday, 26 February 2010
keep ya up to date!
I was eager to get all the rendering completed by today so all the team stayed late last night. The reason for this was because we wanted to make sure the majority of the rendering was done and to begin the after effects. Therefore next week we could begin starting the editing and sound design early, to be ahead of schedule. We stayed so late so we decided to order Domino's to keep out strength up!
keeping ever scene in check!
I decided to produce shot by shot schedule that I would mark off once the shot had been rendered out. The images below are what happened over the course of just one days worth of rendering. You can see from these images how much effort the has team put in over these past few days, and it's because of this hard work and effort that I am very proud that I am a member of this team.
Monday, 22 February 2010
Wednesday, 17 February 2010
animating & environment
After managing the fix the problems we faced, it was now time to begin animating the scenes. Each member of the team then began to start setting up the scenes required using the environment plane produced by Alex and models produced by the team.
Tuesday, 16 February 2010
Rendering!!
Rendering was a challenge in itself as we tried to test render on Qube however that failed. The reason for this was due to us using Maya software instead of Mental Ray. We went back to the shots and saw what Mental Ray would look like. However, as a group we decided that the look Mental Ray gave the shots was not what we were looking for and also not as good as the look using Maya gave.
Therefore, this meant we had to render from our laptops which can take a little more time and can be inconvenient as you cannot do other activities whilst it's rendering. Thankfully, we started rendering early enough for this not to be an issue.
Monday, 15 February 2010
problems
It's now three weeks before all needs to be handed in. With myself being the Director, I decided this would be the perfect time to begin animating and rendering each of the shots.
I didn't want to leave this process until the last minute as I know errors can occur. However, even though we began animating and rendering within good time, the problems still occurred. To start with, we failed to use the Maya file directory as it should be used. As a result of this, when moving files from laptop to laptop, textures of the mind and vehicle were missing. We then had to relocate them, and unfortunately this took up a fair bit of time and effort within the team.
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